

For example, if the paintbrush cursor does not display on the surface when you want to sculpt it means that: It is important to keep track of which display/selection mode you are currently working.When sculpting a subdivision surface either the surface or vertices must be selected prior to opening the.The following tips will help your subdivision surface sculpting work: Return to sculpting mode again by selecting the.Right-click the subdivision surface to display the context sensitive marking menu and choose.

Select the desired vertices on the subdivision surface.Press the right mouse button and select vertex from the marking menu that appears to display vertices for the subdivision surface.Not currently selected on the subdivision surface you must do the following to refine the subdivision surface: Vertices are added to the subdivision surface in the localized area where the vertices were selected. Sculpt Geometry Tool you can right-click on the subdivision surface to display the context sensitive marking menu and choose If vertices are selected on the subdivision surface when working in the.To refine a subdivision surface while sculpting If you need to add additional detail to the surface when you sculpt the surface see "To refine a subdivision surface while sculpting" below.In both cases, pressing Shift changes the current operation to.Pull is selected, pressing Ctrl changes the current operation to Push is selected, pressing Ctrl changes the current operation to Press m and drag left or right while pressing the left mouse button to change the maximum displacement setting for the.Press b and drag left or right while pressing the left mouse button to change the brush radius.Brush across the surface to push or pull vertices.Sculpt Parameters to control how your brushing actions on the surface either push, pull, or smooth the vertices on the subdivision surface mesh. Sculpt Geometry Tool Settings editor appears and the Maya cursor changes to a brush icon to indicate it is in sculpting mode. Select the subdivision surface or the vertices on the subdivision surface in the region you want to sculpt.To sculpt a subdivision surface model using the Sculpt Geometry Tool with more information to sculpt finer detail on the model. The increased level of detail provides the One advantage of sculpting with subdivision surface models is that it is possible to add finer levels of detail to regions of the mesh that require it by refining those areas of the model. You can sculpt subdivision surfaces using the
